#ifndef __STARTSCENE_H__
#define __STARTSCENE_H__

#include "GlobalPrec.h"
#include "GameLogic/GameManager.h"
#include "StartLayer.h"

class StartScene : public GameScene
{
public:
	virtual void OnInit() 
	{
		CCSize size = CCDirector::sharedDirector()->getWinSize();
		GGameMgr->SetScaleX(size.width/740);
		GGameMgr->SetScaleY(size.height/1060);
		this->setScaleX(GGameMgr->GetScaleX());
		this->setScaleY(GGameMgr->GetScaleY());
	}

	virtual void OnInitLayer() 
	{
		MTAddGameLayer("page_start");
		//AddGameLayer("page_start");
	}

};


#endif
